LUKAS SCHÖNWIESE
Audio Designer // Open for Opportunities
// Showreel
// game Audio Breakdowns
Jected Rivals
AA Game 2023
AUDIO DESIGN // UNREAL // WWISE
audio design and systems for: ambience, character foley, character gadgets, destructibles, crowds (recorded)
Bots Are Stupid
Indie Game 2023
AUDIO PRODUCTION // MONOGAME
hardcoded audio, professionally published by Yogscast, sold over 40,000 copies, music available on soundcloud
Panta Rhei (Demo)
Indie Game 2022
AUDIO DESIGN // UNITY // FMOD
audio design, FMOD implementation, functional time-reverse audio system, music composition
// Film highlights
TEDˣ Lend
Live TED Event 2019
AUDIO DESIGN
audio brand design for multiple
video inserts of a TED event
Flock
Animated short 2022
SOUND LEAD // AUDIO DESIGN
foley recording, sound design,
music supervision, 5.1 mix & mastering
Reborn
Redesign
AUDIO DESIGN // ORCHESTRATION
original composition by Alex Retsis
// Production Sound
is where everything starts, the raw material for every story that follows. Having worked on commercials, one-shot sequences, and multi-location shoots, I’ve learned to stay sharp and spatially aware, keeping every take clean and free from unwanted noise. Expect clean channel and file naming, organized for fast, high-pressure post-production workflows.
// Commercial
Commercials sound is all about shaping attention, and turning movement, tone, and rhythm into clarity, which drives emotion and focus. Creating something that feels as good as it looks. This redesign was completed in six hours, offering a glimpse into the results of time-sensitive workflows.
// Skills and professional expertise
Foley Recording
Production Sound Mixing
On-Location Boom Operating
Environmental Sound Recording
// RECORDING
Sound Design & Effects Creation
Dialogue Editing & Restoration
Original Score Composition
UI Sound Design
// POST-PRODUCTION
// SYSTEM DESIGN & INTEGRATION
Adaptive Audio Systems
Immersive 3D Audio Design
Middleware Integration
Dynamic Soundscapes
// Selected works
// VIDEO GAMES
Audio Design, Audio Sub-Systems, Additional Recording
2023
AA video game
JECTED RIVALS
Audio Production Lead, Sound Design, Audio System
2023
PANTA RHEI (DEMO)
video game
Audio Design, Composition, Level Design, Audio System
2020
REECH & HAIT
video game
Game Treatment, Conceptual Music Album
2019
video game concept
THERE SHALL BE LIGHT
// FILM AND OTHER MEDIA
TBA - COMMERCIAL SERIES
Production Sound
2025
COMMERCIAL SERIES
commercial
TBA 2025, 2026
TBA - BATSHIT SPELUNKING
Sound Design Department Lead
2025
movie
TBA 2025
BATSHIT SPELUNKING
Immersive Audio Consultancy, Recording Artist
BEING ANTON
2024
interactive exhibition
Master of Arts -
University of Applied Sciences Salzburg
// about me
Since early childhood, my heart has been beating to the rhythm of sound and music. I attended schools focused on audio engineering and pursued my hobbies - sound design and composition - with unbridled enthusiasm, wherever life led me. Over time, my passion for audiovisual work has only intensified, driving me to pour every ounce of my heart and soul into mastering this craft.
// Composition
Sound design is at the heart of my work.
Music naturally weaves into that process. Whether by crafting systems that let the music breathe and bloom in motion, through implementation and layering, or by composing full scores when the story calls for it. Explore a curated selection that shows how it all comes together.
// Theses
// Bachelor Thesis
// GERMAN
Unmerkliche Inszenierung des Regelwerks im Tutorial:
Die Sehnsucht nach schneller und intuitiver Orientierung im virtuellen Raum
// ENGLISH
Subtle Staging of Rules in Tutorials:
The Desire for Quick and Intuitive Orientation in Virtual Space
// Master Thesis
// GERMAN
Auditive Gefahrenhinweise in Videospielen
// ENGLISH
Auditory Warning Signals in Video Games
// Contact
Based in Austria? Let’s grab a coffee,
or make some noise online, if you’re somewhere else.
I’m always excited for new collaborations and stories. :)
Hit me up, or simply leave a message.
Lukas Schönwiese
sound@lukasschoenwiese.com
+43 676 6558507





