LUKAS SCHÖNWIESE

Audio Designer // Open for Opportunities

// Showreel

// game Audio Breakdowns

Jected Rivals

AA Game 2023

AUDIO DESIGN // UNREAL // WWISE
audio design and systems for: ambience, character foley, character gadgets, destructibles, crowds (recorded)

Steam

Bots Are Stupid

Indie Game 2023

AUDIO PRODUCTION // MONOGAME
hardcoded audio, professionally published by Yogscast, sold over 40,000 copies, music available on soundcloud

Steam

Panta Rhei (Demo)

Indie Game 2022

AUDIO DESIGN // UNITY // FMOD
audio design, FMOD implementation, functional time-reverse audio system, music composition

Demo Trailer

// Film highlights

TEDˣ Lend

Live TED Event 2019

AUDIO DESIGN
audio brand design for multiple
video inserts of a TED event

TED

Flock

Animated short 2022

SOUND LEAD // AUDIO DESIGN
foley recording, sound design,
music supervision, 5.1 mix & mastering

BAA

Reborn

Redesign

AUDIO DESIGN // ORCHESTRATION
original composition by Alex Retsis

// Production Sound

is where everything starts, the raw material for every story that follows. Having worked on commercials, one-shot sequences, and multi-location shoots, I’ve learned to stay sharp and spatially aware, keeping every take clean and free from unwanted noise. Expect clean channel and file naming, organized for fast, high-pressure post-production workflows.

// Commercial

Commercials sound is all about shaping attention, and turning movement, tone, and rhythm into clarity, which drives emotion and focus. Creating something that feels as good as it looks. This redesign was completed in six hours, offering a glimpse into the results of time-sensitive workflows.

// Skills and professional expertise

Foley Recording

Production Sound Mixing

On-Location Boom Operating

Environmental Sound Recording

// RECORDING

Sound Design & Effects Creation

Dialogue Editing & Restoration

Original Score Composition

UI Sound Design

// POST-PRODUCTION

// SYSTEM DESIGN & INTEGRATION

Adaptive Audio Systems

Immersive 3D Audio Design

Middleware Integration

Dynamic Soundscapes

// Selected works

// VIDEO GAMES

Additional composition

2025

discord activity

WE JAM

Game Design, Audio System, Sound Design, Composition

2024

HOT NOON

video game

Audio Design, Audio Sub-Systems, Additional Recording

2023

AA video game

JECTED RIVALS

Audio Production Lead, Sound Design, Audio System

2023

PANTA RHEI (DEMO)

video game

Audio System Design, Sound Design, Music Curation

video game

2022

TRASH PATROL

Audio Design

browser game

2021

LAZERS

Audio Design, Composition, Level Design, Audio System

2020

REECH & HAIT

video game

Game Treatment, Conceptual Music Album

2019

video game concept

THERE SHALL BE LIGHT

// FILM AND OTHER MEDIA

TBA - COMMERCIAL SERIES

Production Sound

2025

    COMMERCIAL SERIES

commercial

TBA 2025, 2026

TBA - BATSHIT SPELUNKING

Sound Design Department Lead

2025

movie

TBA 2025

    BATSHIT SPELUNKING

Immersive Audio Consultancy, Recording Artist

    BEING ANTON

2024

interactive exhibition

Audio Production Lead, Sound Design

2023

    FLOCK

animated short

Sound Design, Composition

2022

commercial redesign

    CAR COMMERCIAL

Sound Design, Composition

2021

animated short

    ADD TO CART

Sound Design Lead, Sound Design, Composition

2017

short film

    TASTE OF LOVE

Master of Arts -
University of Applied Sciences Salzburg

// about me

Since early childhood, my heart has been beating to the rhythm of sound and music. I attended schools focused on audio engineering and pursued my hobbies - sound design and composition - with unbridled enthusiasm, wherever life led me. Over time, my passion for audiovisual work has only intensified, driving me to pour every ounce of my heart and soul into mastering this craft.

Download CV

// Composition

Sound design is at the heart of my work.

Music naturally weaves into that process. Whether by crafting systems that let the music breathe and bloom in motion, through implementation and layering, or by composing full scores when the story calls for it. Explore a curated selection that shows how it all comes together.

// Theses

// Bachelor Thesis

// GERMAN
Unmerkliche Inszenierung des Regelwerks im Tutorial:
Die Sehnsucht nach schneller und intuitiver Orientierung im virtuellen Raum

// ENGLISH
Subtle Staging of Rules in Tutorials:
The Desire for Quick and Intuitive Orientation in Virtual Space

Download BA Thesis GERMAN

// Master Thesis

// GERMAN
Auditive Gefahrenhinweise in Videospielen

// ENGLISH
Auditory Warning Signals in Video Games

Download MA Thesis GERMAN

// Contact

Based in Austria? Let’s grab a coffee,
or make some noise online, if you’re somewhere else.
I’m always excited for new collaborations and stories. :)

Hit me up, or simply leave a message.