LUKAS SCHÖNWIESE

Audio Designer / open for work

Showreal 2024

Jected Rivals

AA Video Game / Audio Design  / 2023

ambience, crowd recording, foley, character gadgets,
destructible objects, audio system design of these categories

Jected Rivals

AA Video Game / Audio Design  / 2023

ambience, crowd recording, foley, character gadgets,
destructible objects, audio system design of these categories

Jected Rivals

AA Video Game / Audio Design  / 2023

ambience, crowd recording, foley, character gadgets,
destructible objects, audio system design of these categories

Highlights

RECORDING

Foley Recording

Ambience Recording

Production Sound Mixing

On-Location Boom Operating

POST-PRODUCTION

Sound Effects Creation

Dialogue Editing & Cleanup

Score Composition

Crafting beeps and boops

Adaptive & Interactive Audio Systems

Immersive Spatial & 3D Audio Design

Middleware Implementation

Adaptive and Evolving Soundscapes

SYSTEM DESIGN & INTEGRATION

SKILLS AND PROFESSIONAL EXPERTISE

WORKED ON 15+ VIDEO GAMES

TYPE

YEAR

PROJECT

MORE

ROLE

Project Overview

TBA

Batshit Spelunking

movie

Sound Design Lead, Sound Design

We Jam

TBA

discord activity

Additional composition

Being Anton

2024

interactive exhibition

Immersive Audio Consultancy, Recording, Additional Audio Design

2024

Hot Noon

video game

Game Design, Audio System, Sound Design, Composition

2023

Jected Rivals

video game

Audio Design

Flock

2023

animated short

Audio Production Lead, Sound Design

Panta Rhei (Demo)

2023

video game

Audio Production Lead, Sound Design, Audio System

2022

Trash Patrol

video game

Audio System Design, Sound Design, Music Curation

2022

Car commercial

commercial redesign

Sound Design, Composition

2021

Add to Cart

animated short

Sound Design, Composition

2021

Lazers

video game

Audio Design

2020

Reech & Hait

video game

Audio Design, Composition, Level Design, Audio System

2019

There Shall be Light

video game concept

Game Treatment, Conceptual Music Album

2017

Taste of Love

short film

Sound Design Lead, Sound Design, Composition

about me

Foto: C. Jakob Kotzmuth, Cinema Talks 2024

Since early childhood, my heart has been beating for sound and music. My parents supported these personal interests from an early stage on. With their encouragement, I attended schools focused on audio engineering and pursued my hobbies - Sound Design and Composition - in a boisterous manner at home. Meanwhile, my passion for audiovisual works has grown so strongly, that I dedicate all my heart and soul into the creation and mastering of this handcraft.

Master of Arts in MultiMediaArt Audio -
University of Applied Sciences Salzburg

Master Thesis:

Auditory Threat Indicators in Videogames

Bachelor Thesis:

Implicit Rule Design in Tutorials for Intuitive Orientation in Virtual Worlds

Contact

Are you in Austria? Let’s grab some coffee!
I’m always excited to meet new people. :)
Hit me up.