LUKAS SCHÖNWIESE

Audio Designer // open for work

Showreel

Highlights Game

Jected Rivals

AA Video Game 2023

AUDIO DESIGN // UNREAL // WWISE
ambience, crowd recording, character foley,
character gadgets, destructible objects,
audio system design of these categories

Bots Are Stupid

Indie Video Game 2023

FULL AUDIO PRODUCTION // MONOGAME
ambience, sound design, audio system design,
score composition

Panta Rhei (Demo)

Indie Video Game 2022

AUDIO DESIGN // UNITY // FMOD
ambience, crowd recording, foley, character gadgets, destructible objects, audio system design for these categories

Highlights Film

TEDˣ Lend

Live TED Event 2019

AUDIO DESIGN
Auditive Brand Design for multiple
video inserts of a TED Event

Flock

Animated short 2022

AUDIO PRODUCTION LEAD // AUDIO DESIGN
foley recording, sound design,
music supervision, 5.1 mix & mastering

Taste of Love

Short 2017

AUDIO DESIGN // COMPOSITION
foley recording supervisor, sound design, 5.1 Mix und Mastering,

Composition

Sound design is my primary focus, though I also manage music implementation, including composing additional layers, complete pieces, or full scores as required. Please feel free to explore a curated selection of my work.

Foley Recording

Production Sound Mixing

On-Location Boom Operating

Environmental Sound Recording

RECORDING

Sound Design & Effects Creation

Dialogue Editing & Restoration

Original Score Composition

UI Sound Design

POST-PRODUCTION

Adaptive Audio Systems

Immersive 3D Audio Design

Middleware Integration

Dynamic Soundscapes

SYSTEM DESIGN & INTEGRATION

Selected woks

VIDEO GAMES

TBA

WE JAM

discord activity

We Jam

Additional composition

2024

video game

Game Design, Audio System, Sound Design, Composition

Hot Noon

2023

video game

Audio Design

Jected Rivals

2023

video game

Audio Production Lead, Sound Design, Audio System

Panta Rhei (Demo)

2022

video game

Audio System Design, Sound Design, Music Curation

Trash Patrol

2021

video game

Lazers

Audio Design

2020

video game

Audio Design, Composition, Level Design, Audio System

Reech & Hait

2019

video game concept

There Shall be Light

Game Treatment, Conceptual Music Album

FILM AND OTHER MEDIA

BATSHIT SPELUNKING

TBA

movie

Batshit Spelunking

Sound Design Lead, Sound Design

2024

interactive exhibition

Immersive Audio Consultancy, Recording Artist

Being Anton

2023

animated short

Audio Production Lead, Sound Design

Flock

2022

commercial redesign

Sound Design, Composition

Car commercial

2021

animated short

Add to Cart

Sound Design, Composition

2017

short film

Taste of Love

Sound Design Lead, Sound Design, Composition

about me

Bachelor of Arts in MultiMediaArt Audio -
University of Applied Sciences Salzburg

Foto: C. Jakob Kotzmuth, Cinema Talks 2024

Since early childhood, my heart has been beating for sound and music. My parents supported these personal interests from an early stage on. With their encouragement, I attended schools focused on audio engineering and pursued my hobbies - Sound Design and Composition - in a boisterous manner at home. Meanwhile, my passion for audiovisual works has grown so strongly, that I dedicate all my heart and soul into the creation and mastering of this handcraft.

Master Thesis:

Auditory Threat Indicators in Videogames

Bachelor Thesis:

Implicit Rule Design in Tutorials for Intuitive Orientation in Virtual Worlds

Contact

Are you in Austria? Let’s grab some coffee!
I’m always excited to meet new people. :)
Hit me up, or simply leave a message.