LUKAS SCHÖNWIESE
Audio Designer // Open for Opportunities
// game Audio Showcase
Jected Rivals
AA Game 2023
AUDIO DESIGN // UNREAL // WWISE
audio design and systems for: ambience, character foley, character gadgets, destructibles, crowds (recorded)
Bots Are Stupid
Indie Game 2023
AUDIO PRODUCTION // MONOGAME
hardcoded audio, professionally published by Yogscast, sold over 40,000 copies, music available on soundcloud
Panta Rhei (Demo)
Indie Game 2022
AUDIO DESIGN // UNITY // FMOD
audio design, FMOD implementation, functional time-reverse audio system, music composition
// Selected works
// VIDEO GAMES
Audio Design, Audio Sub-Systems, Additional Recording
2023
AA video game
JECTED RIVALS
Audio Production Lead, Sound Design, Audio System
2023
PANTA RHEI (DEMO)
video game
Audio Design, Composition, Level Design, Audio System
2020
REECH & HAIT
video game
Game Treatment, Conceptual Music Album
2019
video game concept
THERE SHALL BE LIGHT
Master of Arts -
University of Applied Sciences Salzburg
// about me
Since early childhood, my heart has been beating for sound and music. I attended schools focused on audio engineering and pursued my hobbies - Sound Design and Composition - with unbridled enthusiasm wherever life led me. Over time, my passion for audiovisual work has only intensified, driving me to pour every ounce of my heart and soul into mastering this craft.
// Composition
Sound design is my primary focus.
However, music is an integral part of my process. I frequently engage with it through implementation, composing additional layers, or crafting complete scores. I invite you to explore a curated selection of my work.
// Contact
Based in Austria? Let’s grab coffee, or connect online if you’re elsewhere. I’m always excited to meet new collaborators. :)
Hit me up, or simply leave a message.
Lukas Schönwiese
sound@lukasschoenwiese.com
+43 676 6558507


