LUKAS SCHÖNWIESE

Audio Designer // Open for Opportunities

// game Audio Showcase

Jected Rivals

AA Game 2023

AUDIO DESIGN // UNREAL // WWISE
audio design and systems for: ambience, character foley, character gadgets, destructibles, crowds (recorded)

Steam

Bots Are Stupid

Indie Game 2023

AUDIO PRODUCTION // MONOGAME
hardcoded audio, professionally published by Yogscast, sold over 40,000 copies, music available on soundcloud

Steam

Panta Rhei (Demo)

Indie Game 2022

AUDIO DESIGN // UNITY // FMOD
audio design, FMOD implementation, functional time-reverse audio system, music composition

Demo Trailer

// Selected works

// VIDEO GAMES

Additional composition

2025

discord activity

WE JAM

Game Design, Audio System, Sound Design, Composition

2024

HOT NOON

video game

Audio Design, Audio Sub-Systems, Additional Recording

2023

AA video game

JECTED RIVALS

Audio Production Lead, Sound Design, Audio System

2023

PANTA RHEI (DEMO)

video game

Audio System Design, Sound Design, Music Curation

video game

2022

TRASH PATROL

Audio Design

browser game

2021

LAZERS

Audio Design, Composition, Level Design, Audio System

2020

REECH & HAIT

video game

Game Treatment, Conceptual Music Album

2019

video game concept

THERE SHALL BE LIGHT

Master of Arts -
University of Applied Sciences Salzburg

// about me

Since early childhood, my heart has been beating for sound and music. I attended schools focused on audio engineering and pursued my hobbies - Sound Design and Composition - with unbridled enthusiasm wherever life led me. Over time, my passion for audiovisual work has only intensified, driving me to pour every ounce of my heart and soul into mastering this craft.

Download CV

// Composition

Sound design is my primary focus.

However, music is an integral part of my process. I frequently engage with it through implementation, composing additional layers, or crafting complete scores. I invite you to explore a curated selection of my work.

// Contact

Based in Austria? Let’s grab coffee, or connect online if you’re elsewhere. I’m always excited to meet new collaborators. :)

Hit me up, or simply leave a message.